The turntable started off as a small project to improve my hard surface modeling skills in 2019.
As I revisited the model in 2021, I cleaned up the topology, refined, baked and textured it for PBR/realtime use. The model was baked and textured within Substance Painter and includes a set of 4K textures comprised of albedo, ambient occlusion, normal, roughness, metallnes and emission maps.